The Daily Reset is a weekly thread where we ask the community for their thoughts on the current state of the game as well as what they want to see in it.
The destiny 2 daily reset is a thread that was created for players to discuss their experiences with the game. It is updated every day.
The article’s substance
Vanguard Modifiers of the Day
- Arc Singe: Arc damage from all sources rises significantly.
- Stasis Singe: All sources of stasis damage increase significantly.
- Enemies have greater health and aren’t affected by harm.
Override Modifiers on a Daily Basis
- Goblins produce Arc pools that inflict harm over time when vanquished.
- Enemies hurl grenades far more often in Scorched Earth.
- Exvacation Site XII, EDZ, drops Arms in the legendary Lost Sector (PL 1300).
- Shields: Arc, Champions: Barrier Colossus & Unstoppable Incendior
- Scavenger’s Den, EDZ, drops Legs from Master Lost Sector (PL 1330).
- Shields: Arc, Overload Captain, and Barrier Servitor
- Weapon: Apostate Altars of Sorrow (Sniper Rifle)
Mats, Mods, and Guns
Mods and Armor Materials that are available:
- Unflinching Fusion Rifle Aim @ Ada-1: Reduces flinching while aiming Fusion Rifles in the face of incoming fire.
- @ Ada-1: When you become Charged with Light, surrounding teammates get Charged with Light as well, if they haven’t done so previously.
- At Banshee-44, the Boss Spec increases damage against bosses and vehicles.
- Radar Booster (Banshee-44): Increases the range at which radar detects adversaries by a little amount.
- Module Upgrade (1 for 1 Enhancement Core & 10 Legendary Shards & 2Etheric Spiral No. 5 & 5000 Glimmer)
- Module Upgrade (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Helium Filaments & 5000 Glimmer)
- Prism of Enhancement (1 for 10 Enhancement Core & 25 Dusklight Shard & 10000 Glimmer)
- Prism of Enhancement (1 for 10 Enhancement Core & 2Etheric Spiral No. 5 & 10000 Glimmer)
- Shard Ascendant (1 for 10 Enhancement Prism & 100 Glacial Starwort & 50000 Glimmer)
Offerings from the Gunsmith
|Name||Type||Column 1||Column 2||Column 3||Column 4|
|Berenger’s Reminiscences||Launcher for Heavy Grenades||Linear Compensator / Hard Launch||Sticky Grenades / Proximity Grenades||Quickdraw||Holster with Automatic Loading|
|Denial that is cold||Rifle with Primary Pulse||Fluted Barrel / Corkscrew Rifling||Flared Magwell / Extended Mag||Winds of Death||Clip with Multiple Kills|
|Bad Omens||a powerful rocket launcher||Quick Launch / Countermass||Implosion Rounds / Black Powder||Module for tracking||Bombs in Clusters|
|The Final Dance||Sidearm of Energy||SAS Control / SAS Shortspec / SAS Tactic||Flared Magwell / Appended Mag||Changing the Target||Kill Clip|
|Night Shift||Scout Rifle, Primary||Hammer-Forged Rifling / Fluted Barrel||Tactical Mag / Appended Mag||Sights in a Flash||Clip with Multiple Kills|
|The Goals||Sidearm of Energy||SAS Control / SAS Shortspec||Alloy Magazine / Appended Mag||Surplus||Elemental Capacitor is a kind of capacitor that stores energy.|
Material Exchange for Spiders
- Enhancement Prisms are available for purchase (1 for 400 Legendary Shards)
- Enhancement Cores may be purchased (1 for 30 Legendary Shards)
- Glimmer is available for purchase (10000 for 20 Microphasic Datalattice)
- Dusklight Shards are available for purchase (5 for 1 Legendary Shards)
- Etheric Spiral is available for purchase (5 for 5000 Glimmer)
- Helium Filaments are available for purchase (5 for 5000 Glimmer)
- Glacial Starwort for Sale (5 for 1 Legendary Shards)
House of Light, Splicer Servitor
|Splicer’s Slug is a slug created by Splicer.||Shotguns are used to take out targets. Override fighters and Guardians who have been vanquished are valued more.||Shotgun 20||XP+|
|Will of the Splicer||Supers may be used to defeat targets. Override fighters and Guardians who have been vanquished are valued more.||15 Super||XP+|
|Data Leak||In Override, place Data Motes.||30 Data Motes have been deposited.||XP+|
|Deletion with a Purpose||Defeat Vex with pinpoint accuracy. Those who have been defeated in Override are more valuable.||30 Accuracy||XP+|
Vanguard Commander Zavala
|One bullet, one death||Destroy opponents with pinpoint accuracy.||25 Accuracy||XP+|
|Vanguardian||Defeat your opponents in any attack.||Fifty combatants||XP+|
|Fire is the best way to kill it.||In a single blow, get Solar kills.||25 Solar||XP+|
|Complete the Tasks||In strikes, defeat opponents with your finisher.||5th Place Finisher||XP+|
Crucible, Lord Shaxx
|According to the Code||Defeat your adversaries.||Defeat against ten opponents||XP+|
|High-intensity||Use any Energy weapon to defeat your opponents.||Energy weapon #5||XP+|
|Round of 16 Knockout||Melee attacks may be used to defeat opponents.||1 Melee||XP+|
|There are no survivors.||Eliminate opponents in Elimination.||Three people have been eliminated.||XP+|
Gambit, The Drifter
|This Isn’t Your Mother’s Combat Drill||In Gambit, you must defeat your opponents.||Fifty combatants||XP+|
|While It Lasts, Envoy||During Gambit bouts, defeat Primeval envoys.||2 Envoys||XP+|
|Putting Fish in a Barrel||In Gambit, defeat opponents with Stasis abilities. Defeating Guardians allows you to make greater progress.||15 Stasis||XP+|
|Ploy at the End||Finishers are last strikes that may be used to defeat opponents.||5th Place Finisher||XP+|
|Precision in Europe||With precise last strikes, defeat the Fallen on Europa.||20 Fallen||XP+|
|Vex Combustion is a trademark of Vex Combustion.||Using Solar damage, defeat Vex on Europa.||20 Vex||XP+|
|Rifleman Goes Missing||In Europa Lost Sectors, vanquish opponents with precise finishing strikes with a Linear Fusion Rifle.||Rifle with 10 Linear Fusion Rifles||XP+|
|Defender of the European Union||In Asterion Abyss, defeat opponents.||Fifty combatants||XP+|
|Calibration of Scout Rifles||Scout Rifles should be calibrated against any target. With precise finishing strikes and against rival Guardians, you may earn extra advancement.||Scout Rifle (100 rounds)||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of Submachine Guns||Submachine guns should be calibrated against any target. With accuracy and against opposing Guardians, get extra advancement.||Submachine Gun No. 100||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of a Linear Fusion Rifle||Linear Fusion Rifles may be calibrated against any target. With accuracy and against opposing Guardians, get extra advancement.||Rifle with 100 Linear Fusion Rifles||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of the Sun||Solar weapons should be calibrated against any target. Using Power weapons and fighting against enemy Guardians will earn you extra advancement.||Weapon with 100 solar rays||Enhancement Core & XP+ & 2 Mod Components|
Moon, Eris Morn
|Lunar Patrol is a team of astronauts that patrol the||Complete your patrol missions on the Moon.||3 Patrols||5 Helium Filaments & XP+|
|Deathdealer who hasn’t been harmed||Destroy opponents in streaks of three or more with any Power weapon, without taking damage in between.||10 Defeats in a row||5 Helium Filaments & XP+|
|Disintegration of the Spray Pattern||Rapidly defeat opponents in groups of two or more using a Fusion Rifle.||15 Defeated quickly||5 Helium Filaments & XP+|
|Finishing Ritualistic||To beat Hive on the Moon, use finishers.||7th Place Finisher||5 Helium Filaments & XP+|
Moon’s Enchantment Lectern
|Strike with Courage||In Nightmare Hunts, use melee to defeat opponents.||15 Melee||1 Phantasmal Fragment & XP+|
|Arc in the Dark||Arc powers may be used to dispel Nightmares.||25 Arc Capabilities||1 Phantasmal Fragment & XP+|
|Suffering and Joy||Dispel the Nightmare inside the Lost Sector K1 Revelation.||Three Nightmares||1 Phantasmal Fragment & XP+|
|Dreams of a Deadzone||Defeat Nightmares in the European Dead Zone’s Lost Sectors.||Eight Nightmares||1 Phantasmal Fragment & XP+|
Tangled Shore, Spider
|Conquerors, conquerors, conquerors, conquerors, conquerors, conquerors||In Soriks’ Cut, defeat Cabal.||Cabal 35 has been vanquished.||Etheric Spiral No. 5|
|Sharpshooter||On the Tangled Shore, get 25 precise final blows.||25 kills with pinpoint accuracy||Etheric Spiral No. 5|
|Patrol the Beach||On the Tangled Shore, complete three patrols.||Three patrols have been performed.||5 Etheric Spiral|
|Getting Lost in the Cut||On the Tangled Shore, explore the Lost Sector Wolfship Turbine near Soriks’ Cut.||1||5 Etheric Spiral|
EDZ Devrim Kay
|The Big Shots||In the EDZ, get power weapon multikills.||3 kills with a powerful weapon||10 Dusklight Shard & XP+|
|Exterminator||In the EDZ, defeat Fallen.||30 Fallen have been vanquished.||10 Dusklight Shard & XP+|
|Activate the Arc||In the EDZ, defeat opponents using Arc damage.||30 kills in the Arc||10 Dusklight Shard & XP+|
Cosmodrome, Shaw Han
|Close Encounters||Use your melee attack or finisher to defeat opponents in the Cosmodrome.||5 Melee||Spinmetal Leaves & XP+|
|Please bring your toolbox.||Use any of your skills to defeat opponents in the Cosmodrome.||10 Capacity||Spinmetal Leaves & XP+|
|Specialities||Use any Energy weapon to defeat opponents in the Cosmodrome.||Weapon with ten points of energy||Spinmetal Leaves & XP+|
|Thrilling Moments||The Cosmodrome hosts a variety of public activities. The greatest progress is made by heroic public occurrences.||6 public gatherings||Spinmetal Leaves & XP+|
|Unrest in the Public Square||The Cosmodrome hosts a variety of public activities. The most efficient development is achieved via heroic public events.||3 public gatherings||Glimmer & XP++|
|The Entire Spectrum||Arc, Void, and Solar damage are effective against fighters on the Cosmodrome.||25 Solar, 25 Arc, and 25 Void||Glimmer & XP++|
Nessus is a failsafe system.
|Accurate Precision||On Nessus, get precise kills.||ten precise kills||10 Microphasic Datalattice & XP+|
|Performance in Public||On Nessus, you may see all of the public events. The greatest progress is made by heroic public occurrences.||6 public events have been completed.||10 Microphasic Datalattice & XP+|
|Cache Out||On Nessus, loot boxes.||5 chests have been plundered||10 Microphasic Datalattice & XP+|
Unfortunately, the API does not allow you to get Petra’s daily bounty. Please feel free to post them in the comments section!
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[D2] [2021-01-26] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Solar Singe: Solar damage from all sources rises somewhat. Grenadier: Grenade abilities do much more damage and recharge much more quickly. Grounded: The amount of damage you suffer when in the air is significantly increased. Veles Labyrinth, Cosmodrome, and Drops in the Legendary Lost Sector (PL 1250) Exodus Garden 2A, Cosmodrome, drops Helmet Master Lost Sector (PL 1280). Altars for the chest…
[D2] [2021-04-26] [D2] [D2] [D2] [D2] [D2] [D2] [D
Vanguard Modifiers of the Day Solar Singe: Solar damage from all sources rises somewhat. Melee skills do greater damage and recharge considerably quicker as a brawler. Grounded: The amount of damage you suffer when in the air is significantly increased. Battleground Modifiers on a Daily Basis Solar Singe: Solar damage from all sources rises somewhat. Melee skills do greater damage and recharge considerably quicker as a brawler. Misc…
[2021-05-26] Daily Reset Thread [D2]
Vanguard Modifiers of the Day Solar Singe: Solar damage from all sources rises somewhat. Heavyweight: Power weapons do greater damage and have more ammunition. Enemy melee strikes are considerably more strong, and radar is disabled during the blackout. Override Modifiers on a Daily Basis Air Superiority: Flying units do more damage than ground troops. Incoming Void and environmental harm… Memory of a Lonely Outpost
For the game Destiny 2, post “[D2] Daily Reset Thread [2021-08-26]”
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